The Blood of Dawnwalker, the debut title from Rebel Wolves, exhibits significant performance inconsistencies on PC, failing to maintain a stable 60 FPS target even on high-end hardware. While the developer's final system requirements are more accessible than initial estimates, the game's frame-time graph remains erratic, particularly in open town areas. Testing on a system equipped with a Ryzen 9 9950X3D and an RTX 5090 reveals that even top-tier hardware cannot eliminate these traversal stutters and uneven frame delivery. The game's settings menu offers basic adjustments, but lacks essential features like visual previews, performance indicators, or VRAM consumption meters. While upscaling technologies like DLSS, FSR, and XeSS are supported, the game's overall optimization remains a concern. The title's cutscenes are capped at 30 FPS, which further exacerbates the feeling of inconsistency when transitioning from gameplay. Despite being a compelling game, the technical state of the PC release requires further optimization to provide a smooth, consistent experience.
The game fails to maintain a stable 60 FPS target across various hardware configurations, including high-end systems. Traversal stutters and uneven frame-time delivery are persistent issues throughout the game's open areas.
The game's settings menu lacks critical information such as VRAM usage, performance indicators, and visual previews. Cutscenes are locked to 30 FPS, which creates a jarring transition from the more fluid gameplay.
The recommended high preset does not consistently deliver the 1440p 60 FPS experience claimed by the developers. Optimized settings can improve performance, but they do not resolve the underlying frame-time instability.
Chapter guide
Worth noting
- The performance analysis is based on a specific PC configuration and may vary on other hardware setups.
- The game's performance issues may be addressed in future patches by the developer.