Beast of Reincarnation performance varies across consoles and PC hardware

Beast of Reincarnation, Game Freak’s first action RPG built on Unreal Engine 5, exhibits inconsistent performance across all platforms, failing to maintain a locked 60 frames per second. On PlayStation 5 and Xbox Series X, the game offers multiple modes, but none achieve a stable 60 FPS target, with performance often fluctuating between 45 and 60 FPS. The Xbox Series S suffers from more significant issues, including streaming-related hitches and a persistent texture-streaming bug that requires a game restart to resolve. On PC, the game lacks a dedicated shader compilation step, leading to severe stuttering during initial gameplay or after driver updates. While the RTX 4060 can maintain a 60 FPS target at 1440p using DLSS Balanced mode, the game’s performance scaling is generally poor. Across all versions, forced film grain and a lack of anti-aliasing on character models are notable technical shortcomings. The game’s performance is highly dependent on hardware, with the PC version requiring manual optimization of settings like mesh quality and VRAM limits to achieve a stable experience.

Beast of Reincarnation, Game Freak’s first action RPG built on Unreal Engine 5, exhibits inconsistent performance across all platforms, failing to maintain a locked 60 frames per second. On PlayStation 5 and Xbox Series X, the game offers multiple modes, but none achieve a stable 60 FPS target, with performance often fluctuating between 45 and 60 FPS. The Xbox Series S suffers from more significant issues, including streaming-related hitches and a persistent texture-streaming bug that requires a game restart to resolve. On PC, the game lacks a dedicated shader compilation step, leading to severe stuttering during initial gameplay or after driver updates. While the RTX 4060 can maintain a 60 FPS target at 1440p using DLSS Balanced mode, the game’s performance scaling is generally poor. Across all versions, forced film grain and a lack of anti-aliasing on character models are notable technical shortcomings. The game’s performance is highly dependent on hardware, with the PC version requiring manual optimization of settings like mesh quality and VRAM limits to achieve a stable experience.

None of the console versions of Beast of Reincarnation maintain a locked 60 frames per second target. The Xbox Series S version experiences severe texture-streaming bugs and performance hitches during gameplay.

The PC version lacks a dedicated shader compilation step, causing significant stuttering upon initial launch or driver updates. Performance scaling on PC is poor, with only minor gains observed when adjusting between medium and high presets.

Forced film grain and a lack of anti-aliasing on character models are present across all tested platforms. The RTX 4060 can achieve a 60 FPS target at 1440p using DLSS Balanced mode with optimized settings.

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Worth noting

  • The video is sponsored by the game's publisher, NTE.
  • Performance data for the PlayStation 5 Pro and Xbox Series S is based on limited testing scenarios.

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